

Ryan Shrout: What in the Unity game engine is putting the most demand on the GPU and its compute resources? Are there specific effects or were there specific design goals for the artists that require as much GPU horsepower as the game does today with high image quality settings? I put some questions to the development team at Ubisoft and though I only had a short time with them, the answers tell their side of the story. The accusation from some in the community is that Ubisoft is either doing this on purpose or doing it out of neglect with efficient code. Using the Low preset, that frame rate increases to 65-85 FPS or so.Ĭlearly, those are lower frame rates at 1920×1080 than you'll find in basically any other PC game on the market.

Though I haven't published my results yet, we are working on a story comparing NVIDIA and AMD GPUs in Unity, but the truth is that this is occurring on GPUs from both sides.įor example, using a Core i7-3960X and a single GeForce GTX 980 4GB reference card, I see anywhere from 37 FPS to 48 FPS while navigating the crowded city of Paris at 1920×1080 and on the Ultra High preset. Some readers have expressed annoyance that the game is running poorly, at lower than expected frame rates, at a wide range of image quality settings.

Over the last couple of days there have been a lot of discussions about the performance of the new Assassin's Creed Unity from Ubisoft on current generation PC hardware.
